
There are five rows (lines 33-37) containing the text g2_line so they must correspond to the body, two arms and two legs. 0,0 point) at the lower-left of the image. The numbers look like xy co-ordinates and knowing that a circular head is higher than the rest of the body, it is plain that the xy co-ordinates have an origin (i.e. Looking more closely, there are lines that say g2_circle and g2_line so they are probably used to draw the stick man’s head and remainder. The define lines (15-16) looks a bit like algebra, where letters or in this case words like width and height are representing numbers.Ĭontinuing further down and ignoring anything that doesn’t entirely make sense yet, it can be seen that there are a lot of lines (from line 32 onwards) containing the text g2, and this is likely graphics engine related. The next three lines (lines 9-11) may not make much sense but we know that the graphics engine was called libg2-dev so some of it looks related to that, and we can assume it is setting up or incorporating the engine. The first few lines look like a title or comments or a header.
#Cyclops engine fragments id software
Without knowing much or anything about programming, it is still possible to examine the software for the Stick Man. To exit out of this program, click in the terminal window so that it has focus, and then press Enter. The screenshot here shows the result of the steps. To do this, open a Terminal window by going into the menu on the Pi and clicking on Accessories -> Terminal This project involves graphics and the Pi needs a ‘graphics library’ or engine to be installed.

For this project, some graph paper may be handy to sketch/visualize shapes and co-ordinates. Drawing this is sufficiently non-trivial, yet is still close enough to a ‘Hello World’ project for beginners. The (arbitrary) task for this blog post will be to get the Pi to draw a Christmas tree, with zero programming experience.

It is also good to have an aim or an assigned task.
#Cyclops engine fragments id how to
Time is short, and it is sometimes quicker to understand how to do something by seeing it rather than learning it from first principles. It is an invaluable skill because otherwise hiring an engineer to turn your ideas into even just a prototype is a $100k endeavour. If you’re lucky enough to be able to come up with good ideas and want to take things to the next level, with a bit of practice you can build your own prototypes and projects. Engineers love to problem-solve, and they love to create things. If I throw out a problem at people I’ll inevitably get back some possible solutions, and I then use some engineering experience to convert it into a physical project. I spend as much time with them as possible because I learn so much. I’m lucky to know lots of very creative and thoughtful people here at Element14, and in my everyday work and play.
