qertgoods.blogg.se

Simairport queues
Simairport queues













simairport queues

Kan inte spendera pengar med negativ balansīankrutt och spelet är slut om du fotfarande har negativ balans inom 48 timmar SimAirport is a trademark of LVGameDev LLC.Īnvänd din skillighet, försök att göra en vinst! Tack för ditt stöd och tack för att ni hjälper oss att göra detta till det bästa tycoon administration spelet som finns! Ĭopyright 2018, LVGameDev LLC. Spelet slutar aldrig på grund av mapkonkurs Kan fortfarande fortsätta att spendera, även med negativ balans When playing in Career Mode you will start on a in length.Ĭlick here to change which columns are shown or hidden. Use the resize handle (bottom right) to resize the window. You may borrow money from the bank and the bank will charge you interest each day. Important: Only the interest payments are deducted automatically each day. You can repay the loan principal from this interface. Be careful - some airlines are more cost-sensitive than other airlines airlines may decide not to work with you if your prices are too expensive or your airport services can't justify the costs! Set the prices that airlines must pay you. How much you charge airlines to use your runways, per usage. Recently Edited! You must wait 12 hours to change again! How much you charge airlines to use your terminal, per passenger.

simairport queues simairport queues

Raising price may cause airlines to be less interested in your airport.I like it as well a lot, but after several hours of playing with it I started focusing too much on some things that I consider core flaws of the game and now I'm not motivated very much anymore to keep playing. utility services: I keep having problems with e.g. ambulances or trash collectors that are spawned very very far from the area where they're actually needed, even if a hospital or incinerator is just around the corner. size of buildings: I don't like the approach of having tall buildings / high-rise in developed high-value zones by default. In my opinion the size of a building should mirror only the density of the population living in that particular area, so it should be possible to have as well tall buildings in low-value zones. As well the amount of people living in tall buildings is for my taste not a lot different from the one of med/low-buildings, taking into consideration the height of the building. => how tall is a building should be a function of the people inhabiting it and not related to the value of the zone. deaths/births waves: once my cities got big, I kept getting each time waves of people dying and later a lot of births. There is a plugin that fixes this, but this should really be part of the basic game. traffic: this is actually already working veeeery well on multiple levels (e.g. very nice/interesting to observe how queues generate - I can observe that for hours hehe) but I do miss a logic that says e.g. "if this section of street has during a certain timespan ~95% of space occupied by vehicles then assume that there is a queue => mark that section of street temporarily non-existing for non-involved vehicles so that other cars would start looking for alternative paths" or something similar.Īll in all, even if Cities Skylines was already a giant leap compared to the classical Simcity-games (excluding the last one which was just horrible), I'd definitely like more "action=>reaction"/"cause=>effect" in a potential future "Cities Skylines 2" or in this case in "CityBound".ĮDIT: for more details search in this page for the post containing "Unfortunately, traffic management is the only part of the game that really holds up as a simulator" by "amyjess" - I just read it now and I think that I agree as well with all what's mentioned there about CS (but I honestly don't rememember anymore how Simcity4 worked.). So, one thing that's broken about traffic is the distribution of population in low-density vs.















Simairport queues